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Battletech heavy metal inferno discussion
Battletech heavy metal inferno discussion








Some interesting mission changes, though I've no idea what dlc they belong to. Or rather changes the dlc as a whole to a reasonable price.ĭecided to take the dive and get it, and go into the campaign, which I never finished (mostly because of the writing). It may not be as good if you already bought the earlier dlc individually (though, the season pass was discounted at launch, and repeatedly in various sales, so I have no idea why anyone would do that), but if you're buying them right now its a pretty good deal. It adds an additional percentage off, and drops all three down to 45%, about $33 rather than $60. If you get the season pass 'bundle,' it comes really close. Overread wrote: It shouldn't be half off already - that's the other DLC that's half off on Steam. I suppose we could "never" be happy but the game sure does scratch the itch for stomping mech combat that I dare-say is more enjoyable than the tabletop "boardgame".ġ) Start seeing some Clan stuff appearing here or there.Ĥ) A deeper dive into the "fluff" of the universe: Starleague, Comstar, Word of Blake. I always liked the Phoenix-Hawk (Super Veritech?) just the look of it, so I am happy.ĭisappointing that the classic "Warhammer" or "Marauder" could not make an appearance, back in the Mechwarrior early days they were the go-to chassis.

battletech heavy metal inferno discussion

The good thing with all the modding going on we could have an Arrow system since we have area effect weapons now. New mech chassis and new weapons are a very welcome edition, I REALLY hope they manage to round-out all the funky weapons in Battle-tech (Arrow IV system or C3 network?). I have not got the Heavy Metal expansion yet but I have all the rest. I can say I am a bit of a historian when it comes to Battletech, pretty much played them all since "Crescent Hawk's Inception" (1988!). I should probably just buy the season pass. I wish it had not gotten discontinued.Īnyway now that Urban Warfare is out, time to start that.

battletech heavy metal inferno discussion

At the same time I ordered my 40K starter set, we got the MW Clix starters to pass the time while I got them painted up, and we found that MW Clix was generally more fun to actually play than 40k - fast, easy, fun, with tons of tactical options and a minimum of tedium. Mechwarrior Clix was actually a super fun game. My friends hated the artillery, but it was so useful tactically I never understood why they never used it: since you placed blast markers and the shells took a turn to arrive, the opposing mechs were forced, every single turn, to either stay and fire all weapons (and take arty hits) or move, and do less damage and maybe generate heat and damage. There was some VTOL flyer that was the most absolutely savage beater and would actually do more damage once it had taken some, and I also loved artillery (like Long Toms). When I played Mechwarrior Clix (which admittedly is a very loose interpretation of Battletech), my favorite units were most certainly not actual mechs for sure. Battlemechs are actually the worst option of the setting's available weapon platforms, once you open the field to combined arms.

battletech heavy metal inferno discussion

That's the other big secret of Battletech.










Battletech heavy metal inferno discussion